In an earlier post of mine about WebGL I describe a few methods to enable WebGL on a Mac (Safari) the reason I did this was to view a few interesting shaders.. Now comes the cool part..
I actually got those same GLSL shaders I wanted to view running in Unity (yes for me that is a big thing).. Check out a few of these screenshots I took… It wont be long now and I may even integrate them into Image Effects on Cameras..
If only I didn’t suck at math so much I’d be able to write these kinds of shaders myself. I think I should write-up a tutorial of some kind on how to do this basic conversion to give people a starting point, let me know what you think.
Take a look and take care.
Here’s a Link to the Unity Shaders based on the Shader Toy Shaders: ShaderToy GLSL Shaders (486)
For the Mecury fans [if you want to join in on this project let me know]:
hg clone https://bitbucket.org/ikriz/unity-shaders
More On the Subject:
Of course credits are by all means due to the creators of the shaders: Adrian Boeing, Auld, Danguafer/Silexars, Lars Huttar, L.Mallet, Mic, Psycho/Loonies, Paulo Falcao, Simon Green/NVidia, Tigrou, Viktor Korsun, W.Yutani, XT95/FRequency, xTr1m/BluFlame and iq/rgba (from shader toy site)