There once was a Unity Engine roadmap without any means of capturing video or audio, conclusion: If you wanna do it right do it yourself or hope unity implements it themselves.. w00t v3.5 well anyway before 3.5 my little plugin named Video Grabber was born…
Built on the basis of OpenFrameworks (being one of the frameworks to handle video for windows & mac at the same time) and also allowing for alot more fun.
I successfully built this library as a plugin into Unity. In doing this I can now capture pixels from the camera and transfer them to a texture in a scene. I even added in some face recognition to the whole shebang…
It works quite well with a slight delay of a few milliseconds, but who really cares about that. BTW oF is doing some really cool stuff
So what happens when you’ve almost finished a functioning Video Grabber (except for a couple of problems when stopping the plugin) you find out that Unity is going to implement it themselves.. of course.. Unity wouldn’t be Unity if they didn’t.. you need video we’ll put it right in there, how about some audio as well then.. whut? you want AI pathfinding… sure no problem. While we’re at it we’ll mix in a little UI update and some extra goodies… What can we expect in version 4.0? A “Generate AAA Game Concept” button™ all ready and waiting?
One thing’s for sure.. I’ve temporarily stopped working on my Video plugin with high expectations of Unity 3.5 coming..
[insert plea to beta group owner for a membership here with a cherry on top]
If your interested in looking at what I’ve currently got for video grabbing add a comment below make sure to add your email address in the proper field (which will stay private) i’ll add you to the private repo and we maybe could start an open source project for the community.