Hello 2013… Happy New Year Everyone!

2012 has been a great year with a cherry on top… just before new years on the 27th my wife gave birth to our brand new daughter who is doing very well. This last year has been good, I got a permanent contract at work and we moved into our own house back in feb, all in all it’s been a rather eventful year. Of course the last few weeks have all been baby filled, now with things settling down and gradually getting in to the rhythm of broken sleep and changing diapers there is time in between to do grown up stuff.

What grown up stuff is there to be done? you may wonder?
[Tech Talk]
Well I noticed a few things on my site that needed fixing so i’ve tended to that, you’ll now notice that all unity webplayers on the site should be working much better. Plus i’ve updated the theme template to the newest version. Not to forget updating wordpress which was well over due.

In the near future I’m playing with the idea to switch hosting as this is getting to be a little over the top for something not generating much in return. If your reading this now your welcome to donate if you like what I do here, or if you have any tips for me please comment.

I may offer some nice stuff to the Unity Community via the Asset Store once I’ve figured out what that could/should be. If you have any requests or ideas for what an experienced Unity Developer should make and you’d be willing to pay a nice sum for it let me know.
[/Tech Talk]

Other than all of that technical stuff, I’m looking forward to the remainder of 2013 and what it has to bring, as well as watching my daughter grow and build her character. I do hope everyone enjoys 2013 in good health and free of negative stuff, so.. for now I wish you all a happy new year!

Pro Tip: Don’t let the bed bugs bite and steer clear of smelly diapers.

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Project: MOBZ

For the past year (2011) I’ve been working at Movares on a simulator for the training of bridge & lock operators. Operators of what??? the people that control locks/sluices for boats and plus some bridges.
More info about MOBZ can be found here and here
I now know a lot about them. I built the interface and logic behind the simulator all of it was done in the Unity Engine. Check out this video to see what is all about (sorry the voice is in dutch can’t help you there).

Unity Video Capture

There once was a Unity Engine roadmap without any means of capturing video or audio, conclusion: If you wanna do it right do it yourself or hope unity implements it themselves.. w00t v3.5 🙂 well anyway before 3.5 my little plugin named Video Grabber was born…

Built on the basis of OpenFrameworks (being one of the frameworks to handle video for windows & mac at the same time) and also allowing for alot more fun.
I successfully built this library as a plugin into Unity. In doing this I can now capture pixels from the camera and transfer them to a texture in a scene. I even added in some face recognition to the whole shebang…
It works quite well with a slight delay of a few milliseconds, but who really cares about that. BTW oF is doing some really cool stuff 🙂

So what happens when you’ve almost finished a functioning Video Grabber (except for a couple of problems when stopping the plugin) you find out that Unity is going to implement it themselves.. of course.. Unity wouldn’t be Unity if they didn’t.. you need video we’ll put it right in there, how about some audio as well then.. whut? you want AI pathfinding… sure no problem. While we’re at it we’ll mix in a little UI update and some extra goodies… What can we expect in version 4.0? A “Generate AAA Game Concept” buttonâ„¢ all ready and waiting?

One thing’s for sure.. I’ve temporarily stopped working on my Video plugin with high expectations of Unity 3.5 coming.. 🙂
[insert plea to beta group owner for a membership here with a cherry on top]

If your interested in looking at what I’ve currently got for video grabbing add a comment below make sure to add your email address in the proper field (which will stay private) i’ll add you to the private repo and we maybe could start an open source project for the community. 🙂

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Updated Site Theme

Ok first of all, it was definitely needed wasn’t it.. the old Twenty Ten template has been and gone… plus it dont look that swiffy anymore..

So yes i’ve updated the theme and I think it’s a definite improvement! Saves me a huge hassle making one and this one is customizable enough for me… and i’ve always said “I’ll update my site sometime soon” with slight “Yeah Right” feeling.. Anyway it is done..

I still need to figure out what im going to do with some content areas.. I may also just disable them as they don’t really add very much to the whole shebang just yet… other solution is to start brainstorming a bunch and come up with some really superb content.. but theres that “Yeah Right” again…

So for now I hope you like this new layout if not let me know.. I’m bursting to make your life easier 😉 YEAH RIGHT!

 

Gameplay: Starcraft II Wings of Liberty

Just finished the Wings Of Liberty campaign this weekend. Good story and I like the gameplay around it. It be cool to know a bit more behind the scenes and how on earth they created such a game, in terms of game logic and mechanics behind it. It must be one huge amount of variables and such from a programmers point of view. I do like the “Thanks To” part in the credits.. “Your Mother” 😛 some smart aleck put that in there. It’s really the only part I took the time to read, because it seems to genuinely come from the developers.
Anyway, I enjoyed playing it thats for sure.. So now I’ve also played a bit against the A.I. on “Medium”, I’m missing a Normal level.. Medium seems to be just a little bit on the easy side. Next game I’ll go for Hard, hoping I can still win.
Your thinking I could also just play online against someone.. well yes thats true I could get my ass whooped by some guy that only plays online all day and end up losing and getting all depressed about it… I like my #winning 🙂 Currently my strategy against A.I. is to teister it a bit and then come a long with a huge amount of a few types and just waste the **** out of them, most of the time it works too. It sure helps blocking the way in the beginning, otherwise I do lose.

By the way the visuals in some cutscenes are just amazing I’m stunned by the way they did the rain flowing over the metal. That is some really nice work! (even though it is the Havok engine and i’m all into Unity at the moment) I’m guessing thats a custom made shader of somekind, well it cant be default Havok stuff right?