Hello 2013… Happy New Year Everyone!
2012 has been a great year with a cherry on top… just before new years on the 27th my wife gave birth to our brand new daughter who is doing very well. This last year has been good, I got a permanent contract at work and we moved into our own house back in feb, all in all it’s been a rather eventful year. Of course the last few weeks have all been baby filled, now with things settling down and gradually getting in to the rhythm of broken sleep and changing diapers there is time in between to do grown up stuff. What grown up stuff is there to be done? you may wonder? [Tech Talk]...
Read MoreFavorite Images
Favorite Images, a set on Flickr. These images are a selection of images i’ve taken over the years meant for admiring by the masses, I hope you like them please let me know if you...
Read MoreProject: MOBZ
For the past year (2011) I’ve been working at Movares on a simulator for the training of bridge & lock operators. Operators of what??? the people that control locks/sluices for boats and plus some bridges. More info about MOBZ can be found here and here I now know a lot about them. I built the interface and logic behind the simulator all of it was done in the Unity Engine. Check out this video to see what is all about (sorry the voice is in dutch can’t help you...
Read MoreUnity Video Capture
There once was a Unity Engine roadmap without any means of capturing video or audio, conclusion: If you wanna do it right do it yourself or hope unity implements it themselves.. w00t v3.5 well anyway before 3.5 my little plugin named Video Grabber was born… Built on the basis of OpenFrameworks (being one of the frameworks to handle video for windows & mac at the same time) and also allowing for alot more fun. I successfully built this library as a plugin into Unity. In doing this I can now capture pixels from the camera and transfer them to a texture in a scene. I even added in...
Read MoreUpdated Site Theme
Ok first of all, it was definitely needed wasn’t it.. the old Twenty Ten template has been and gone… plus it dont look that swiffy anymore.. So yes i’ve updated the theme and I think it’s a definite improvement! Saves me a huge hassle making one and this one is customizable enough for me… and i’ve always said “I’ll update my site sometime soon” with slight “Yeah Right” feeling.. Anyway it is done.. I still need to figure out what im going to do with some content areas.. I may also just disable them as they don’t really...
Read MoreEnable WebGL in Safari
Yes, Safari Supports WebGL… [Reason] Why do I want to enable WebGL in Safari on Mac OS X.. well to view the Shader Toy made by Inigo Quilez of course… [/Reason] After a little searching here and there I found a few sites saying that Mac doesn’t support WebGL.. this of course is not true. After a little further digging it is possible to enable it. I’m using an Apple iMac with Snow Leopard (currently at version 10.6.5) and this is what I did to get it working… There are a couple of methods to do this I initially used the nightly webkit but eventually found chrome...
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