Featured

All significant, interesting or noteworthy articles…

Arduino: kWh Monitoring

Posted by on Mar 9, 2013 in Arduino, Featured, Technology | 2 comments

Arduino: kWh Monitoring

Inspired by a fellow ne2000-event goer http://juerd.nl/site.plp/kwh (dutch site) who made a kwh-meter-meter. I decided to also do something similar with my Arduino as it was just sitting idle in a box waiting for greatness… To do such a project requires a light amount of electronics experience, although you can probably do it without. If you know how to solder and you can tell the difference between positive and negative connections then bob’s your uncle. Before I could get started on this project I needed a few more electrical components like resistors, more flashy leds and what...

Read More

Hello 2013… Happy New Year Everyone!

Posted by on Jan 15, 2013 in Blogging, Featured, Personal | 0 comments

Hello 2013… Happy New Year Everyone!

2012 has been a great year with a cherry on top… just before new years on the 27th my wife gave birth to our brand new daughter who is doing very well. This last year has been good, I got a permanent contract at work and we moved into our own house back in feb, all in all it’s been a rather eventful year. Of course the last few weeks have all been baby filled, now with things settling down and gradually getting in to the rhythm of broken sleep and changing diapers there is time in between to do grown up stuff. What grown up stuff is there to be done? you may wonder? [Tech Talk]...

Read More

Project: MOBZ

Posted by on Dec 31, 2011 in Featured, Portfolio, Unity, Usability | 0 comments

Project: MOBZ

For the past year (2011) I’ve been working at Movares on a simulator for the training of bridge & lock operators. Operators of what??? the people that control locks/sluices for boats and plus some bridges. More info about MOBZ can be found here and here I now know a lot about them. I built the interface and logic behind the simulator all of it was done in the Unity Engine. Check out this video to see what is all about (sorry the voice is in dutch can’t help you...

Read More

Unity Video Remake: Webcam Textures

Posted by on Dec 23, 2011 in Featured, Unity | 24 comments

Unity Video Remake: Webcam Textures

A while back I posted something about video capture in Unity with a sad plea for beta access to version 3.5 which is now finally in public beta, so I decided to do a new post. Setting up a Webcam Texture in Unity Now as you may have seen in the Script Reference (the only place to actually find something about a WebcamTexture) there is no Object like a RenderTexture for a WebCamTexture which makes it a tad more harder to work with (read: not as easy to drag and drop in to materials). Quickest way to get this working is to drop the following script on an object. (please support me by clicking...

Read More

Enable WebGL in Safari

Posted by on Aug 23, 2011 in Blogging, Featured, Usability | 4 comments

Enable WebGL in Safari

Yes, Safari Supports WebGL… [Reason] Why do I want to enable WebGL in Safari on Mac OS X.. well to view the Shader Toy made by Inigo Quilez of course… [/Reason] After a little searching here and there I found a few sites saying that Mac doesn’t support WebGL.. this of course is not true. After a little further digging it is possible to enable it. I’m using an Apple iMac with Snow Leopard (currently at version 10.6.5) and this is what I did to get it working… There are a couple of methods to do this I initially used the nightly webkit but eventually found chrome...

Read More

Gameplay: Starcraft II Wings of Liberty

Posted by on Aug 7, 2011 in Blogging, Featured, Inspiration | 1 comment

Gameplay: Starcraft II Wings of Liberty

Just finished the Wings Of Liberty campaign this weekend. Good story and I like the gameplay around it. It be cool to know a bit more behind the scenes and how on earth they created such a game, in terms of game logic and mechanics behind it. It must be one huge amount of variables and such from a programmers point of view. I do like the “Thanks To” part in the credits.. “Your Mother” some smart aleck put that in there. It’s really the only part I took the time to read, because it seems to genuinely come from the developers. Anyway, I enjoyed playing it thats...

Read More