Portfolio

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Project: MOBZ

Posted by on Dec 31, 2011 in Featured, Portfolio, Unity, Usability | 0 comments

Project: MOBZ

For the past year (2011) I’ve been working at Movares on a simulator for the training of bridge & lock operators. Operators of what??? the people that control locks/sluices for boats and plus some bridges. More info about MOBZ can be found here and here I now know a lot about them. I built the interface and logic behind the simulator all of it was done in the Unity Engine. Check out this video to see what is all about (sorry the voice is in dutch can’t help you...

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Video Animations

Posted by on Aug 28, 2011 in Portfolio | 0 comments

Video Animations

As I’m a fanatic video and audio person I like to experiment with various applications and tools. I like to endeavour into unknown territory, learn a bit and move on to new horizons ever expanding and not always getting extremely deep into one thing. Below are a few animations I once made. I may add to some of these with what I now know sometime in the near future. First I want to capture some interesting video fragments to add stuff to.   Created this on basis of a tutorial to build experience in After Effects. Thanks to Video-Copilot.   My experiments with motion capture...

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Photography Assignment

Posted by on Jul 16, 2011 in Featured, Photography, Portfolio | 0 comments

Photography Assignment

Once upon a time a few years back, I did a 10 week photography minor at Uni, These pictures were part of an assignment, they are a few of the best images I took during that course. Including the photos I took with a Pinhole camera.. I do miss doing that.. it was fun and gave unexpected results.. and it was real photography at the core I mostly enjoyed spending time actually going out and standing in one place for 10 to 15 minutes to get enough exposure, plus it was a major kick to see the actual result after developing the photo, also sometimes a major dissappointment… I remember...

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Unity GLSL Shaders

Posted by on Jun 11, 2011 in Featured, Portfolio, Unity | 7 comments

Unity GLSL Shaders

Hello Again, In an earlier post of mine about WebGL I describe a few methods to enable WebGL on a Mac (Safari) the reason I did this was to view a few interesting shaders.. Now comes the cool part.. I actually got those same GLSL shaders I wanted to view running in Unity (yes for me that is a big thing).. Check out a few of these screenshots I took… It wont be long now and I may even integrate them into Image Effects on Cameras.. If only I didn’t suck at math so much I’d be able to write these kinds of shaders myself. I think I should write-up a tutorial of some kind on how...

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Unity Cornell Box

Posted by on Nov 11, 2010 in Featured, Portfolio, Unity | 3 comments

Unity Cornell Box

For anyone interested in the Cornell Box and rendering it this is my attempt at it in Unity… First of all I acquired the geometry for the cornell box from the site in 3DS Max exported it as a FBX file (available below) then opened up Unity3D. Using a the jpeg available from the site. Creating The Cornell Box I placed that next to the camera view of the scene for comparison. After actually figuring out that I needed a lightmap UV on my model, it started working and I could tweak settings. (In the FBX Importer turn on Generate Lightmapping UV’s) By creating a plane with a self...

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