Posts Tagged "3D computer graphics"

Unity GLSL Shaders

Posted by on Jun 11, 2011 in Featured, Portfolio, Unity | 6 comments

Unity GLSL Shaders

Hello Again, In an earlier post of mine about WebGL I describe a few methods to enable WebGL on a Mac (Safari) the reason I did this was to view a few interesting shaders.. Now comes the cool part.. I actually got those same GLSL shaders I wanted to view running in Unity (yes for me that is a big thing).. Check out a few of these screenshots I took… It wont be long now and I may even integrate them into Image Effects on Cameras.. If only I didn’t suck at math so much I’d be able to write these kinds of shaders myself. I think I should write-up a tutorial of some kind on how...

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Unity Cornell Box

Posted by on Nov 11, 2010 in Featured, Portfolio, Unity | 3 comments

Unity Cornell Box

For anyone interested in the Cornell Box and rendering it this is my attempt at it in Unity… First of all I acquired the geometry for the cornell box from the site in 3DS Max exported it as a FBX file (available below) then opened up Unity3D. Using a the jpeg available from the site. Creating The Cornell Box I placed that next to the camera view of the scene for comparison. After actually figuring out that I needed a lightmap UV on my model, it started working and I could tweak settings. (In the FBX Importer turn on Generate Lightmapping UV’s) By creating a plane with a self...

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