Posts Tagged "Ambient occlusion"

Unity Cornell Box

Posted by on Nov 11, 2010 in Featured, Portfolio, Unity | 3 comments

Unity Cornell Box

For anyone interested in the Cornell Box and rendering it this is my attempt at it in Unity… First of all I acquired the geometry for the cornell box from the site in 3DS Max exported it as a FBX file (available below) then opened up Unity3D. Using a the jpeg available from the site. Creating The Cornell Box I placed that next to the camera view of the scene for comparison. After actually figuring out that I needed a lightmap UV on my model, it started working and I could tweak settings. (In the FBX Importer turn on Generate Lightmapping UV’s) By creating a plane with a self...

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