Posts Tagged "Unity"

Unity Webcam Example

Posted by on Mar 2, 2012 in Unity | 0 comments

Created a quick example in Unity free version to show it’s possible without having the pro version. This uses the webcam script I created earlier on a simple plane. Share this:FacebookTwitterEmail

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Unity Video Remake: Webcam Textures

Posted by on Dec 23, 2011 in Featured, Unity | 4 comments

Unity Video Remake: Webcam Textures

A while back I posted something about video capture in Unity with a sad plea for beta access to version 3.5 which is now finally in public beta, so I decided to do a new post. Setting up a Webcam Texture in Unity Now as you may have seen in the Script Reference (the only place to actually find something about a WebcamTexture) there is no Object like a RenderTexture for a WebCamTexture which makes it a tad more harder to work with (read: not as easy to drag and drop in to materials). Quickest way to get this working is to drop the following script on an object. Webcam Script (1454) Checkout...

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Unity Video Capture

Posted by on Nov 18, 2011 in Blogging, Inspiration, Unity | 6 comments

Unity Video Capture

There once was a Unity Engine roadmap without any means of capturing video or audio, conclusion: If you wanna do it right do it yourself or hope unity implements it themselves.. w00t v3.5 well anyway before 3.5 my little plugin named Video Grabber was born… Built on the basis of OpenFrameworks (being one of the frameworks to handle video for windows & mac at the same time) and also allowing for alot more fun. I successfully built this library as a plugin into Unity. In doing this I can now capture pixels from the camera and transfer them to a texture in a scene. I even added in...

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Gameplay: Starcraft II Wings of Liberty

Posted by on Aug 7, 2011 in Blogging, Featured, Inspiration, Unity | 1 comment

Gameplay: Starcraft II Wings of Liberty

Just finished the Wings Of Liberty campaign this weekend. Good story and I like the gameplay around it. It be cool to know a bit more behind the scenes and how on earth they created such a game, in terms of game logic and mechanics behind it. It must be one huge amount of variables and such from a programmers point of view. I do like the “Thanks To” part in the credits.. “Your Mother” some smart aleck put that in there. It’s really the only part I took the time to read, because it seems to genuinely come from the developers. Anyway, I enjoyed playing it thats...

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Unity GLSL Shaders

Posted by on Jun 11, 2011 in Featured, Portfolio, Unity | 4 comments

Unity GLSL Shaders

Hello Again, In an earlier post of mine about WebGL I describe a few methods to enable WebGL on a Mac (Safari) the reason I did this was to view a few interesting shaders.. Now comes the cool part.. I actually got those same GLSL shaders I wanted to view running in Unity (yes for me that is a big thing).. Check out a few of these screenshots I took… It wont be long now and I may even integrate them into Image Effects on Cameras.. If only I didn’t suck at math so much I’d be able to write these kinds of shaders myself. I think I should write-up a tutorial of some kind on how...

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