Tag: Unity

  • Unity Video Capture

    Unity Video Capture

    There once was a Unity Engine roadmap without any means of capturing video or audio, conclusion: If you wanna do it right do it yourself or hope unity implements it themselves.. w00t v3.5 🙂 well anyway before 3.5 my little plugin named Video Grabber was born… Built on the basis of OpenFrameworks (being one of…

  • Gameplay: Starcraft II Wings of Liberty

    Gameplay: Starcraft II Wings of Liberty

    Just finished the Wings Of Liberty campaign this weekend. Good story and I like the gameplay around it. It be cool to know a bit more behind the scenes and how on earth they created such a game, in terms of game logic and mechanics behind it. It must be one huge amount of variables…

  • Unity GLSL Shaders

    Unity GLSL Shaders

    Hello Again, In an earlier post of mine about WebGL I describe a few methods to enable WebGL on a Mac (Safari) the reason I did this was to view a few interesting shaders.. (is now ShaderToy.com) Now comes the cool part.. I actually got those same GLSL shaders I wanted to view running in…

  • Working on Audio in Unity

    I’ve started work on visualizing audio in Unity. In the process of doing this I realized I actually quite like playing round with audio. One of my lost hobbies reborn. 🙂 I’m thinking of the potential usages for audio in unity which can be quite a lot. Currently I’m figuring out what exactly is possible…

  • Unity Cornell Box

    Unity Cornell Box

    For anyone interested in the Cornell Box and rendering it this is my attempt at it in Unity… First of all I acquired the geometry for the cornell box from the site in 3DS Max exported it as a FBX file (available below) then opened up Unity3D. Using a the jpeg available from the site.

  • Unity Development

    At work I’m currently working on a big simulator (using Unity3D) for nautical stuff. If time allows it I’ll post more unity related content and play my part in the Unity3D community. Keep an eye on this site in the next two months or so and there should be more here (if not you can…