Posts Tagged "WebGL"

Enable WebGL in Safari

Posted by on Aug 23, 2011 in Blogging, Featured, Usability | 4 comments

Enable WebGL in Safari

Yes, Safari Supports WebGL… [Reason] Why do I want to enable WebGL in Safari on Mac OS X.. well to view the Shader Toy made by Inigo Quilez of course… [/Reason] After a little searching here and there I found a few sites saying that Mac doesn’t support WebGL.. this of course is not true. After a little further digging it is possible to enable it. I’m using an Apple iMac with Snow Leopard (currently at version 10.6.5) and this is what I did to get it working… There are a couple of methods to do this I initially used the nightly webkit but eventually found chrome...

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Unity GLSL Shaders

Posted by on Jun 11, 2011 in Featured, Portfolio, Unity | 6 comments

Unity GLSL Shaders

Hello Again, In an earlier post of mine about WebGL I describe a few methods to enable WebGL on a Mac (Safari) the reason I did this was to view a few interesting shaders.. Now comes the cool part.. I actually got those same GLSL shaders I wanted to view running in Unity (yes for me that is a big thing).. Check out a few of these screenshots I took… It wont be long now and I may even integrate them into Image Effects on Cameras.. If only I didn’t suck at math so much I’d be able to write these kinds of shaders myself. I think I should write-up a tutorial of some kind on how...

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