Photography Assignment

Once upon a time a few years back, I did a 10 week photography minor at Uni, These pictures were part of an assignment, they are a few of the best images I took during that course. Including the photos I took with a Pinhole camera.. I do miss doing that.. it was fun and gave unexpected results.. and it was real photography at the core ๐Ÿ™‚

I mostly enjoyed spending time actually going out and standing in one place for 10 to 15 minutes to get enough exposure, plus it was a major kick to see the actual result after developing the photo, also sometimes a major dissappointment… I remember standing outside in the cold for around 20 minutes with my paint can duct-taped to a streetlight.. only to find out when developing that i had nothing but extremely dark patches…. so be warned ๐Ÿ˜‰ Continue reading “Photography Assignment”

Unity GLSL Shaders

Hello Again,

In an earlier post of mine about WebGL I describe a few methods to enable WebGL on a Mac (Safari) the reason I did this was to view a few interesting shaders.. (is now ShaderToy.com) Now comes the cool part..
I actually got those same GLSL shaders I wanted to view running in Unity (yes for me that is a big thing).. Check out a few of these screenshots I took… It wont be long now and I may even integrate them into Image Effects on Cameras.. Continue reading “Unity GLSL Shaders”

Rant: Kettle Usability Issue

We have a bad kettle… it has been designed poorly. When we boil some water and it’s almost at 100 degrees lets say to save time/energy you pick it up before it has “clicked off” because the water is hot enough anyway.. You pour your required amount of water and put the electric kettle back in its holder and it continues right where it left off… wasting electricity trying to boil the rest of the remaining (if not empty) water… this kind of issue is something small but how hard can it be to discontinue an interrupted process. It would save energy even ๐Ÿ™‚

Working on Audio in Unity

I’ve started work on visualizing audio in Unity. In the process of doing this I realized I actually quite like playing round with audio. One of my lost hobbies reborn. ๐Ÿ™‚ I’m thinking of the potential usages for audio in unity which can be quite a lot. Currently I’m figuring out what exactly is possible with the unity engine. So far I’ve got spectrum output from an audio source projected onto various objects. When I’ve got something really cool to show off I’ll put it online.

Unity Cornell Box

For anyone interested in the Cornell Box and rendering it this is my attempt at it in Unity…
First of all I acquired the geometry for the cornell box from the site in 3DS Max exported it as a FBX file (available below) then opened up Unity3D. Using a the jpeg available from the site. Continue reading “Unity Cornell Box”

Unity Development

At work Iรขโ‚ฌโ„ขm currently working on a big simulator (using Unity3D) for nautical stuff. If time allows it Iรขโ‚ฌโ„ขll post more unity related content and play my part in the Unity3D community. Keep an eye on this site in the next two months or so and there should be more here (if not you can kick me)..
I really should update this site this time last year I was building a new layout so I guess I should finish it and get it up and running once and for all..!!!?!?!?!?